Physical education teachers and sport coaches are challenged with making sport – something that is challenging to master and takes a long time to learn to a degree of competency yet alone mastery, an enjoyable experience so that children, youth and adults are motivated to participate in games and sport as part of their physical activity accumulation. This is the same participatory challenge face by designers of digital games. I therefore argue that digital game designers and physical education teachers and sport coaches as movement and game designers face the same participatory challenge. The continued rise in digital game participation while at the same time we see decreasing participation in active living recreation options leads me to ask – can sport coaches and PE teachers learn from the design principles adopted by digital game developers?

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